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First tutorial complete !
ParoXum, 08/3/08 à 20:00 | Comment(s) (1)


Some weeks ago, I started writing a modding Guide to help people get things ingame. There's alot of tutorials to come, and first one is already complete. Check the list :
  • Introduction
  • Modeling Basics, building Part 1
  • Modeling Basics, building Part 2
  • Modeling Basics, building Part 3
  • Make your UVs
  • Render to texture
  • Make COLs
  • Make TXDs
  • IDE/IPL Definitions, LOD
  • Basic prelighting
  • Radiosity
  • 2DFX
  • Particles
  • Reflections maps
  • Realtime Reflection
  • MAP I/O Batch import/Export
  • Make paths
You can read them at this link.
Release time !
ParoXum, 25/2/08 à 17:02 | Comment(s) (0)
After a while without modding at all, we're back to the scene with that temporary version, that might stay the latest release for a while. To see what changed in Gostown Paradise 0.066 RC2 (there was a release candidate 1 a week ago) head on the changelog page.

For next release we aim to get a working path system with trafficlights, and some better script progress. Like the tuning part garage being modeled by JostVice and my own one. Stay tuned.


Download Gostown6



New domain name !
ParoXum, 25/2/08 à 16:59 | Comment(s) (0)
Forget about the old domain name 'ClosedEyesArea.com, it was not significant at all. Now we have a corresponding domain name for this website, and things will look clearer for everyone. Feel free to browse the new website which is now lighter and faster.

Next version of the mod, 0.066C should arrive soon, at the moment we're testing things, and started modeling multiple places. We have some new lots coming and an airport, plus new plane models.

A word about the progress bar on the website, it isn't a very precise way to know when the mod is meant to be currently. It can help some of you see at what stage of development we are. Those 70% remaining are the parts empty into the city, plus the other big construction sites around the city (ie: airport/military base).


Developer version 0.066b Released !
ParoXum, 25/2/08 à 16:57 | Comment(s) (0)
This is the current changelog for 0.066b :

o Spawns added nexto the mansion (Liquidpinky)
o Mansion col surfaces fixes
o Finished dt_27 TXD and optimizing (Fredskin)
o Added dt_29 and dt_30 (ParoXum)
o Added 2DFX and 3D particle to the Gostown Train system. (Raycen, ParoXum)
o Updated vehicle NSX (GTAuron, 6mik)
o New vehicle added "Skyline" spoof (Marfi)
o Added moving objects and 2DFX to dt_47 (Raycen, ParoXum)
o Added electric network to the island + lightpoles (ParoXum)
o Added security barriers on death corners of the island (ParoXum)
o Edited Menus GXT Table (Raycen)
o New weapon HUD textures (Gunzen-R)
o New texture for vehicle : Tank (Gunzen-R)
o Finished ind_41 (Not optimized, JostVice)
o Added new chopper (LiquidPinky)
o Added Losthouses around the island (Raycen)
o ...

Head on file tab to download, or just clickety click.


Tech demo 0.066 released to public !
ParoXum, 25/2/08 à 16:46 | Comment(s) (0)
English :
Last version 0.066 is now available, you can download it from there :


Français :
La dèrnière version 0.066 est disponible, vous pouvez la télécharger ici :

, 01/1/70 à 01:00 | Comment(s) ()