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In
this second part we will explore the Editable Poly
functions. To master them
you will need to model more than a tutorial time,
and with experience you'll be able to create things
with your own techniques, taking less production
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1.2.1 Extruding stuff
First ways
of extruding, polygons ones. You have multiples
ways to extrude faces in Editable Poly mode :
Extrude, Bevel, Hinge from Edge, Extrude Along
Spline. Go into the polygon mode !
A) Extrude |
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1. Will let
you extrude by draging your mouse
along the polygon, into each of your viewports,
But you should keep in mind working into
Perspective view the most.
2. That small
window is the settings one, use
it to extrude by typing advanced parameters,
and have a better control. That small button
is available nexto each of the parameterable
functions ! |
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The 'Group'
extrusion mode is a grouped polygon extrusion
that will keep all the edges connected however
you extrude.
The 'Local Normal' uses the normals
of each of the vertex to extrude along them.
It's very useful in many situations.
'By Polygon' is just as it says
a way to extrude any selected face separately
in a batch way.
Start with an extrusion of the four polygons
on top of your box. Extrude them by 2 units
high :
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A
surface normal, or simply normal, to a flat surface
is a vector which is perpendicular to that surface.
A normal to a non-flat surface at a point P on the
surface is a vector perpendicular to the tangent plane
to that surface at P. The word "normal"
is also used as an adjective: a line normal to a plane,
the normal component of a force, the normal vector,
etc. The concept of normality generalizes to orthogonality. |
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B) Bevel |
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The Bevel function
will give you one setting more compared to Extrude
function. |
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The 'Group'
extrusion mode is a grouped polygon extrusion that
will keep all the edges connected however you extrude.
The 'Local Normal' uses the normals of
each of the vertex to extrude along them. It's very
useful in many situations.
'By Polygon' is just as it says a way to
extrude any selected face separately in a batch
way.
'Outline amount'
will define how much the surface get scaled.
Continue by beveling' the center polygon by 10 units
high and -1 units outline :
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C) Hinge from Edge |
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Hinge from edge
is used to extrude a polygone along a rotation defined
by a Edge into the object. Can be useful from time
to time, but not used that much. |
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Angle : the complete rotation the
function will end at.
Segments : simple the number of
segments the function will use to run the hinge.
Current Hinge : First Click it
and second select a Edge into the viewport to hinge
around.
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1.Select the same polygon as
me, and click 'Hinge from Edge'.
2.Then type the following values
into the settings window, and click 'Pick
Edge'.
3.Select the
top of the box's Edge in red on the picture,
and Apply the Hinge.
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D) Extrude Along
Spline |
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Using Extrude Along
Spline, you can follow one spline's path
to extrude your mesh. Notice that the extrusion
will be made from the mesh following the shape of
the spline, but it'll not stick to it. You can create
the spline to follow everywhere in your scene, the
only thing to keep in mind is the spline should
be created in the same view/plan as the polygon
to guarantee good results. |
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Okay, now that you know some of the
main extrude methods, we're going a step forward to Edge
mode !
1.2.2 Edge mode useful functions
First ways
of extruding, polygons ones. You have multiples
ways to extrude faces in Editable Poly mode :
Extrude, Bevel, Hinge from Edge, Extrude Along
Spline. Go into the polygon mode !
A) Chamfer |
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Chamfering
edges on your meshes will always give better
results, because when computing
a lighting to a mesh corner, having one
more small segment simulate lighting will
be a big plus. Don't use it too much neither,
in which case you could "kill"
the Hard Edge aspect of a mesh. |
Chamfer all the edges of the next picture
following those parameters. Selecting the
'Open' mode will remove the chamfered polygons.
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B) Extrude Edge |
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Extrude edge can
help getting cut lines into your meshes. |
Extrude all the edges of the next picture following
those parameters. The
Extrusion Base Width defines how
large is the base used to extrude the edges.
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Now let's explore one of
the Vertex mode functions, we will see other
functions later, as the tutorials need it to go along
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1.2.3 Vertex mode useful function
A) Weld Vertex |
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You can use the weld
function to fuse multiple vertex into one,
depending of the threshold used. That's a very very
useful function to optimize stuff ion your meshes
and we will use it alot. Now note that if you only
want to collapse two vertex into one, you can go
faster using the Collapse function. |
Select all the vertex
at the top of the cube, and weld them using those
parameters :
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Now that you've been succesful
going through those steps, you have enough experience
to start the modeling of a small house, I will now explain
how to get it to the end step by step, but with less images
for the known functions. Every time an important
new function is used, a small advice box will help you
understand it !
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