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1.3 A small building modeling !
Modeling a house
is not far away from modeling a box.
In fact, that's a box we start with, in which
we add all the necessary details to make it look
like it is a building from real life. The more
details you model, the better your house will
look. But keep in mind
two things : it'll be longer to texture,
and it goes against the limitations of videogame's
rules.
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When modeling a building,
you can go far into details, but always try to limit
yourself to 6.000 to 10.000 polygons, depending
of the size of the building. Also watch out your
collision file's polycount.
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Create
a new scene, Start the house by creating
a box again, which will have those parameters :
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>
Next go into the MODIFIER panel and browse
the modifiers for 'Edit Poly' one.
> Go to the Edge mode,
select the four corners edges, and click 'Connect'.
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> Type the following setting
into the connect window, we're going to create a
new segment into our building. It'll be
the first floor segment.
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Now we're going to repeat the same step for the roof.
Select the four edges up to the new segment
like this : |
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>
Click Connect and ollow those settings
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You
should get that result now :
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>
Now that we have a bottom and an upper segment
ready, we will do some more Connects for the windows.
> Select the same Edges as me on the
right picture, and click connect. That'll
divide the front of our building into multiple polygons
vertically. |
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>
Click Connect and follow my settings, we
will add 3 segments now :
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You should get that result :
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To
create our windows we still need more resolution,
We're going to connect our front house one
last time for the moment : > Select
the Edges that freshly got connected, plus
the two corners edges : |
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>
Click connect and follow my settings, now
that we have vertical lines separating our windows
slot, we also need to have floors lines. Let's
say our building will have 4 floors.
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You
should get that result :
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>
Now go to the Polygon mode, and select all
the following faces : We're going to
draw our windows precisely using bevel. |
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Bevel them with those settings first, and
click Apply to keep the window :
> Next fill with those setting
to continue the extrusion :
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Now that our windows are correct,
we're going to extrude the roof :
> Select the following face :
> Extrude it by 1.0 unit.
> Then go to the edge mode,
select the two new edges, and chamfer them at
0.25 : |
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Now our roof is a bit too much rounded.
We need to make unique by removing some of the repeated
segments.
Go to the Vertex mode. |
> Select one of the lower vertex like
right picture : |
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>
Next click 'Target Weld'. That function
gives you the ability to weld a vertex to another,
without moving your mesh around. How does
it works ?
> First :
click on the vertex you wanna merge to another.
You can also hold your click.
> Second : click the other vertex,
or release the click on it. Magic !
Now do it for the rest of the vertex under
the roof until you get that result : |
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Now
go back to Polygon mode, and finish the
roof, we're going to bevel it a bit, to make it
possible to walk on by our player.
> Select the roof's main polygon and bevel it
two times :
> Then chamfer the inner edges of the
roof by 0.2 units, and you're done ! Now
you have in front of you a small low poly building.
Not alot of style to it, but it'll serve
us right for the next tutorials.
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